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Thursday, February 19, 2009

Pro Engineer School (vol.1 + vol.2)

Pro Engineer School (vol.1 + vol.2)
Bedroom studio enthusiasts endlessly scan the magazines for the latest and newest in technology. Do you know what? - professionals use tried and tested equipment because they know how to get the best out of it with maximum creativity.

And not only will you learn the pro essentials of the equipment, you will learn Sound Engineering jargon - sorry, terminology - too. You will learn how to talk Pro Audio to Audio Pros. And they will recognize you as a fellow professional.

Pro Engineer School Vol. 2 takes your knowledge further. The two chapters on mixing consoles don't start with itsy-bitsy little consoles, they start right up there with the mighty SSL SL9000 J-Series console - possibly the most widely respected mixing console there is. Pro Engineering School Vol. 2 will show you your way around the console, tell you what every channel control does, tell you about its four modes of operation, and more.

And then there are the outboard units and effects. Which control on a compressor is the most powerful? It's probably the one you would least expect. When a pro engineer wants to patch in a digital reverb unit, which one does he choose (95% of the time)? Did you know that the noise gate is probably the most creative device in the rack? (If you know how to use it creatively).

And when you get that all-important recording job interview, be prepared for questions about the future of audio. How does audio fit in with DVD-Video, for example? And what about MP3 and the Internet? Your potential future employer will want to know that you are geared up for the audio of tomorrow.

Pro Engineer School vol.1.pdf
Contents
3. Microphone Technology
19. The Use of Microphones
35. Loudspeaker Drive Units
42. Loudspeaker Systems
51. Analog Recording
64. Digital Audio
75. Digital Audio Tape Recording
86. Appendix 1 – Sound System Parameters
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Pro Engineer School vol.2.pdf
Contents
3. Mixing Consoles (1)
19. Mixing Consoles (2)
29. EQ
41. Compression
58. Noise Gates
67. Delay and Reverberation
75. Disk Recording
94. CD and DVD-Video
111. Perceptual Coding


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